// construct the command-post
uje_construct_cp
{
	sound sound/uje_01/voice_build_cp.wav
	voice
	streaming
}

// command-post constructed
uje_cp_constructed
{
	sound sound/uje_01/voice_cp_constructed.wav
	voice
	streaming
}

// they have damaged our command-post
uje_they_have_destroyed_cp
{
	sound sound/uje_01/voice_cp_damaged.wav
	voice
	streaming
}

// build the bridge
uje_build_bridge
{
	sound sound/uje_01/voice_build_bridge.wav
	voice
	streaming
}

// bridge collapsed
uje_bridge_collapsed
{
	sound sound/uje_01/voice_bridge_collapsed.wav
	voice
	streaming
}

// door has been damaged
uje_door_damaged
{
	sound sound/uje_01/voice_door_damaged.wav
	voice
	streaming
}


// escort the vip
uje_escort_vip
{
	sound sound/uje_01/voice_escort_vip.wav
	voice
	streaming
}


// find the vip
uje_find_vip
{
	sound sound/uje_01/voice_find_vip.wav
	voice
	streaming
}


// guard the vip
uje_guard_vip
{
	sound sound/uje_01/voice_guard_vip.wav
	voice
	streaming
}

// rescue the vip
uje_rescue_vip
{
	sound sound/uje_01/voice_rescue_vip.wav
	voice
	streaming
}

// vip has been rescued
uje_vip_rescued
{
	sound sound/uje_01/voice_vip_rescued.wav
	voice
	streaming
}

// vip taken hostage
uje_vip_hostage
{
	sound sound/uje_01/voice_vip_hostage.wav
	voice
	streaming
}

// vip is free
uje_vip_free
{
	sound sound/uje_01/voice_vip_is_free.wav
	voice
	streaming
}

// repair floatplane
uje_repair_floatplane
{
	sound sound/uje_01/voice_repair_plane.wav
	voice
	streaming
}

// beware of the paratroopers
uje_paratroopers
{
	sound sound/uje_01/voice_paratroopers.wav
	voice
	streaming
}

// well done axis
uje_well_done_axis
{
	sound sound/uje_01/voice_well_done.wav
	voice
	streaming
}
