// news reel

news_SuperGoldrush_Final
{
	sound sound/vo/goldrush/news_goldrush.wav
	voice
	streaming
}

news_goldrush
{
	sound sound/vo/goldrush/news_goldrush.wav
	voice
	streaming
}


// allied commander

goldrush_allies_tank_steal
{
	sound sound/vo/goldrush/allies/hq_tanksteal.wav
	voice
	streaming
}

goldrush_allies_tank_stolen
{
	sound sound/vo/goldrush/allies/hq_tankstolen.wav
	voice
	streaming
}

goldrush_allies_tank_courtyard
{
	sound sound/vo/goldrush/allies/hq_tankbank.wav
	voice
	streaming
}

goldrush_allies_tankbars_destroy
{
	sound sound/vo/goldrush/allies/hq_tankbarsdyn.wav
	voice
	streaming
}

goldrush_allies_tankbar_destroy
{
	sound sound/vo/goldrush/allies/hq_tankbardyn.wav
	voice
	streaming
}

goldrush_allies_tankbar_destroyed
{
	sound sound/vo/goldrush/allies/hq_tankbardest.wav
	voice
	streaming
}

goldrush_allies_tank_barrier1
{
	sound sound/vo/goldrush/allies/hq_tankbar1.wav
	voice
	streaming
}

goldrush_allies_tank_barrier2
{
	sound sound/vo/goldrush/allies/hq_tankbar2.wav
	voice
	streaming
}

goldrush_allies_bank_courtyard
{
	sound sound/vo/goldrush/allies/hq_bankyard.wav
	voice
	streaming
}

goldrush_allies_gold_get
{
	sound sound/vo/goldrush/allies/hq_goldget.wav
	voice
	streaming
}

goldrush_allies_gold1_taken
{
	sound sound/vo/goldrush/allies/hq_gold1taken.wav
	voice
	streaming
}

goldrush_allies_gold1_lost
{
	sound sound/vo/goldrush/allies/hq_gold1lost.wav
	voice
	streaming
}

goldrush_allies_gold1_returned
{
	sound sound/vo/goldrush/allies/hq_gold1ret.wav
	voice
	streaming
}

goldrush_allies_gold1_secured
{
	sound sound/vo/goldrush/allies/hq_gold1sec.wav
	voice
	streaming
}

goldrush_allies_gold2_taken
{
	sound sound/vo/goldrush/allies/hq_gold2taken.wav
	voice
	streaming
}

goldrush_allies_gold2_lost
{
	sound sound/vo/goldrush/allies/hq_gold2lost.wav
	voice
	streaming
}

goldrush_allies_gold2_returned
{
	sound sound/vo/goldrush/allies/hq_gold2ret.wav
	voice
	streaming
}

goldrush_allies_gold2_secured
{
	sound sound/vo/goldrush/allies/hq_gold2sec.wav
	voice
	streaming
}

goldrush_allies_truck_steal
{
	sound sound/vo/goldrush/allies/hq_trucksteal.wav
	voice
	streaming
}

goldrush_allies_truck_stolen
{
	sound sound/vo/goldrush/allies/hq_truckstolen.wav
	voice
	streaming
}

goldrush_allies_truckbar_destroy
{
	sound sound/vo/goldrush/allies/hq_truckbardyn.wav
	voice
	streaming
}

goldrush_allies_truckbar_destroyed
{
	sound sound/vo/goldrush/allies/hq_truckbardest.wav
	voice
	streaming
}

goldrush_allies_truck_barrier1
{
	sound sound/vo/goldrush/allies/hq_truckbar1.wav
	voice
	streaming
}

goldrush_allies_truck_barrier2
{
	sound sound/vo/goldrush/allies/hq_truckbar2.wav
	voice
	streaming
}


// axis commander


goldrush_axis_tank_steal
{
	sound sound/vo/goldrush/axis/hq_tanksteal.wav
	voice
	streaming
}

goldrush_axis_tank_stolen
{
	sound sound/vo/goldrush/axis/hq_tankstolen.wav
	voice
	streaming
}

goldrush_axis_tankbars_construct
{
	sound sound/vo/goldrush/axis/hq_tankbarscon.wav
	voice
	streaming
}

goldrush_axis_tankbar_construct
{
	sound sound/vo/goldrush/axis/hq_tankbarcon.wav
	voice
	streaming
}

goldrush_axis_tankbar_constructed
{
	sound sound/vo/goldrush/axis/hq_tankbarconst.wav
	voice
	streaming
}

goldrush_axis_tankbar_destroyed
{
	sound sound/vo/goldrush/axis/hq_tankbardest.wav
	voice
	streaming
}

goldrush_axis_tank_barrier1
{
	sound sound/vo/goldrush/axis/hq_tankbar1.wav
	voice
	streaming
}

goldrush_axis_tank_barrier2
{
	sound sound/vo/goldrush/axis/hq_tankbar2.wav
	voice
	streaming
}

goldrush_axis_bank_courtyard
{
	sound sound/vo/goldrush/axis/hq_bankyard.wav
	voice
	streaming
}

goldrush_axis_bank_broken
{
	sound sound/vo/goldrush/axis/hq_bankbroken.wav
	voice
	streaming
}

goldrush_axis_gold_defend
{
	sound sound/vo/goldrush/axis/hq_golddef.wav
	voice
	streaming
}

goldrush_axis_gold1_taken
{
	sound sound/vo/goldrush/axis/hq_gold1taken.wav
	voice
	streaming
}

goldrush_axis_gold1_lost
{
	sound sound/vo/goldrush/axis/hq_gold1lost.wav
	voice
	streaming
}

goldrush_axis_gold1_returned
{
	sound sound/vo/goldrush/axis/hq_gold1ret.wav
	voice
	streaming
}

goldrush_axis_gold1_secured
{
	sound sound/vo/goldrush/axis/hq_gold1sec.wav
	voice
	streaming
}

goldrush_axis_gold2_taken
{
	sound sound/vo/goldrush/axis/hq_gold2taken.wav
	voice
	streaming
}

goldrush_axis_gold2_lost
{
	sound sound/vo/goldrush/axis/hq_gold2lost.wav
	voice
	streaming
}

goldrush_axis_gold2_returned
{
	sound sound/vo/goldrush/axis/hq_gold2ret.wav
	voice
	streaming
}

goldrush_axis_gold2_secured
{
	sound sound/vo/goldrush/axis/hq_gold2sec.wav
	voice
	streaming
}

goldrush_axis_truck_steal
{
	sound sound/vo/goldrush/axis/hq_trucksteal.wav
	voice
	streaming
}

goldrush_axis_truck_stolen
{
	sound sound/vo/goldrush/axis/hq_truckstolen.wav
	voice
	streaming
}

goldrush_axis_truckbars_construct
{
	sound sound/vo/goldrush/axis/hq_truckbarscon.wav
	voice
	streaming
}

goldrush_axis_truckbar_construct
{
	sound sound/vo/goldrush/axis/hq_truckbarcon.wav
	voice
	streaming
}

goldrush_axis_truckbar_constructed
{
	sound sound/vo/goldrush/axis/hq_truckbarconst.wav
	voice
	streaming
}

goldrush_axis_truckbar_destroyed
{
	sound sound/vo/goldrush/axis/hq_truckbardest.wav
	voice
	streaming
}

goldrush_axis_truck_barrier1
{
	sound sound/vo/goldrush/axis/hq_truckbar1.wav
	voice
	streaming
}

goldrush_axis_truck_barrier2
{
	sound sound/vo/goldrush/axis/hq_truckbar2.wav
	voice
	streaming
}

bank_flooding
{
	sound sound/nz_flooding.wav
	voice
	streaming
}
