default
{
	castShadows 1
	receiveShadows 1
	sampleSize 16
	longestCurve 0.000000
}

0 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1 // SURFACE_PATCH V: 9 I: 0 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 132.690033
}

3 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 219.835632
}

4 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 124.431900
}

5 // SURFACE_PATCH V: 33 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 132.153610
}

6 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 52.783829
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

7 // SURFACE_PATCH V: 15 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 73.464630
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

8 // SURFACE_PATCH V: 51 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 188.529373
}

9 // SURFACE_PATCH V: 45 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 133.807098
}

10 // SURFACE_PATCH V: 25 I: 0 
{
	shader textures/cathedrale_wall/cathedrale_c09
	longestCurve 90.753372
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

11 // SURFACE_TRIANGLES V: 133 I: 591 
{
	shader models/2545
	sampleSize 0
}

12 // SURFACE_TRIANGLES V: 78 I: 414 
{
	shader models/2534
	sampleSize 0
}

13 // SURFACE_TRIANGLES V: 67 I: 216 
{
	shader models/mapobjects/light/sconce
	sampleSize 0
}

14 // SURFACE_TRIANGLES V: 28 I: 96 
{
	shader models/mapobjects/light/sconce2
	sampleSize 0
}

15 // SURFACE_TRIANGLES V: 28 I: 96 
{
	shader models/mapobjects/light/sconce2
	sampleSize 0
}

16 // SURFACE_TRIANGLES V: 28 I: 96 
{
	shader models/mapobjects/light/sconce2
	sampleSize 0
}

17 // SURFACE_TRIANGLES V: 197 I: 774 
{
	shader textures/props/bags_m01
	sampleSize 0
}

18 // SURFACE_TRIANGLES V: 197 I: 774 
{
	shader textures/props/bags_m01
	sampleSize 0
}

19 // SURFACE_TRIANGLES V: 67 I: 216 
{
	shader models/mapobjects/light/sconce
	sampleSize 0
}

20 // SURFACE_TRIANGLES V: 28 I: 96 
{
	shader models/mapobjects/light/sconce2
	sampleSize 0
}

21 // SURFACE_TRIANGLES V: 28 I: 96 
{
	shader models/mapobjects/light/sconce2
	sampleSize 0
}

22 // SURFACE_TRIANGLES V: 28 I: 96 
{
	shader models/mapobjects/light/sconce2
	sampleSize 0
}

23 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

24 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

25 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

26 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

27 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

28 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

29 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

30 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

31 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

32 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

33 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

34 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

35 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

36 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

37 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

38 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

39 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

40 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

41 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

42 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

43 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

44 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

45 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

46 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

47 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

48 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

49 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

50 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

51 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

52 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

53 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

54 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

55 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

56 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

57 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

58 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

59 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

60 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

61 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

62 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

63 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

64 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

65 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

66 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_xp/large_block-4sq
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

67 // SURFACE_META V: 29 I: 60 planar
{
	shader textures/xlab_wall/xconcrete_c54_c
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

68 // SURFACE_META V: 29 I: 60 planar
{
	shader textures/xlab_wall/xconcrete_c54_c
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

69 // SURFACE_META V: 7 I: 12 planar
{
	shader textures/xlab_wall/xconcrete_c54_c
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

70 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/xlab_wall/xconcrete_c54_c
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

71 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

72 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

73 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

74 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

75 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

76 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

77 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

78 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

79 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

80 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

81 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/wood_gra
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

82 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/black
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

83 // SURFACE_META V: 38 I: 120 planar
{
	shader textures/justice/black
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

84 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/justice/black
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

85 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/justice/black
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

86 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/black
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

87 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/black
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

88 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

89 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

90 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

91 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

92 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

93 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

94 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

95 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

96 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

97 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

98 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

99 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

126 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

153 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

156 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/desert_sd/floor_inside_1
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

162 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

163 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

168 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

169 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

170 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

171 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

175 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

179 // SURFACE_META V: 22 I: 54 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

180 // SURFACE_META V: 16 I: 33 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

181 // SURFACE_META V: 16 I: 33 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

182 // SURFACE_META V: 16 I: 33 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

184 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

185 // SURFACE_META V: 20 I: 54 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

188 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

189 // SURFACE_META V: 21 I: 36 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

191 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

192 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

193 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

195 // SURFACE_META V: 49 I: 120 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

198 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

199 // SURFACE_META V: 14 I: 24 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

200 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

201 // SURFACE_META V: 34 I: 72 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

202 // SURFACE_META V: 26 I: 72 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

203 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

204 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

205 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

206 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

207 // SURFACE_META V: 9 I: 15 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

208 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

209 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

210 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

211 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

212 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

213 // SURFACE_META V: 27 I: 66 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

214 // SURFACE_META V: 18 I: 42 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

215 // SURFACE_META V: 18 I: 42 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

216 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

217 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

218 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

219 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

220 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

221 // SURFACE_META V: 57 I: 156 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

222 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

224 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

226 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

227 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

228 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/justice/fablewall
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

229 // SURFACE_META V: 30 I: 84 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

239 // SURFACE_META V: 40 I: 120 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

240 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

241 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

243 // SURFACE_META V: 68 I: 198 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

244 // SURFACE_META V: 27 I: 78 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

245 // SURFACE_META V: 32 I: 87 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

246 // SURFACE_META V: 30 I: 84 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

247 // SURFACE_META V: 68 I: 192 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

248 // SURFACE_META V: 58 I: 168 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

254 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

255 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

260 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

261 // SURFACE_META V: 22 I: 60 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

262 // SURFACE_META V: 22 I: 60 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

275 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

276 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

277 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

283 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

285 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

305 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

306 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

307 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

309 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

310 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

312 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

313 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

314 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

316 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

317 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

318 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

319 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

320 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

321 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

322 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

323 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

325 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

326 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

327 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

328 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

329 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

330 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

331 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

332 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

333 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

334 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

335 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

336 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

337 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

338 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

339 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

340 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

341 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

342 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

343 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

345 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

351 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

352 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

353 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

354 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

355 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

356 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

357 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

358 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

363 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

368 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

370 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

371 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

372 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

373 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

374 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

376 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

377 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

378 // SURFACE_META V: 30 I: 84 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

379 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

380 // SURFACE_META V: 8 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

381 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

382 // SURFACE_META V: 14 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

383 // SURFACE_META V: 11 I: 30 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

386 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

388 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

390 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

391 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

392 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

393 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

399 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

400 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

401 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

403 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

406 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

407 // SURFACE_META V: 8 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

408 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

409 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

410 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

411 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

419 // SURFACE_META V: 40 I: 108 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

448 // SURFACE_META V: 44 I: 114 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

450 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

451 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

452 // SURFACE_META V: 25 I: 75 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

455 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

456 // SURFACE_META V: 33 I: 87 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

459 // SURFACE_META V: 33 I: 87 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

460 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

461 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

463 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

468 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

475 // SURFACE_META V: 44 I: 114 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

476 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

477 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

478 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

481 // SURFACE_META V: 28 I: 78 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

482 // SURFACE_META V: 38 I: 108 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

483 // SURFACE_META V: 28 I: 78 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

486 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

487 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

496 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

497 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

502 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

503 // SURFACE_META V: 25 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

509 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

511 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

521 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

523 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

524 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

527 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

528 // SURFACE_META V: 18 I: 48 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

535 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

539 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

546 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

550 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

554 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

555 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

559 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

563 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

569 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

570 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

572 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

575 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

576 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

583 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

585 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

586 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

587 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

596 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

599 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

608 // SURFACE_META V: 24 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

612 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

613 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

614 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

617 // SURFACE_META V: 24 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

618 // SURFACE_META V: 24 I: 66 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

639 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

640 // SURFACE_META V: 26 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

645 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

646 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

647 // SURFACE_META V: 26 I: 72 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

652 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

653 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

654 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

655 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

656 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

657 // SURFACE_META V: 34 I: 75 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

658 // SURFACE_META V: 34 I: 75 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

661 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

662 // SURFACE_META V: 34 I: 75 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

663 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

664 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

665 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

666 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

670 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

671 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

672 // SURFACE_META V: 34 I: 75 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

673 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

674 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

675 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

676 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/stucco02_rough2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

684 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

690 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

692 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

703 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

704 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

708 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

711 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

715 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

716 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

717 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

722 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

730 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

740 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

743 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

749 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

751 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

752 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

754 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

796 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

797 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

805 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

824 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

831 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

832 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

833 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

841 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

857 // SURFACE_META V: 17 I: 36 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

858 // SURFACE_META V: 10 I: 21 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

859 // SURFACE_META V: 22 I: 48 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

860 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

871 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

874 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

875 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

879 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

883 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

884 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

887 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

890 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

895 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

900 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

924 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

933 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

946 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

950 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

952 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

979 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

980 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

994 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

999 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1001 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1007 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1027 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1031 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1034 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1035 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1058 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1062 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1087 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1090 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1091 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1097 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1103 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1107 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1113 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1117 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1123 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1127 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1133 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1137 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1143 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1147 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1153 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1157 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1163 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1167 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1171 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1173 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1180 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1181 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1183 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1184 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1185 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1186 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1188 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1189 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1190 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1192 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1193 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1194 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1195 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1197 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/justice/tiles
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1198 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1199 // SURFACE_META V: 44 I: 132 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1200 // SURFACE_META V: 20 I: 57 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1201 // SURFACE_META V: 21 I: 63 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1202 // SURFACE_META V: 21 I: 63 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1204 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1205 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1206 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1212 // SURFACE_META V: 15 I: 42 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1213 // SURFACE_META V: 34 I: 72 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1215 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1216 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1220 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1222 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1228 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1230 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1236 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1238 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1244 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1246 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1252 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1254 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1260 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1262 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1266 // SURFACE_META V: 27 I: 84 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1269 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1271 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1277 // SURFACE_META V: 7 I: 12 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1278 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1283 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/marblefloor_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1287 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1292 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1293 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1294 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1295 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1296 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1297 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1299 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1301 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1312 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1321 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1323 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1333 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1335 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1336 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1338 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1339 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1340 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1341 // SURFACE_META V: 16 I: 42 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1346 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1347 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1348 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1351 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1353 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1354 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1361 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1362 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1363 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1364 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1367 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1368 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1370 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1373 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1374 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1375 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1376 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1377 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1378 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1379 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1380 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1381 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1382 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1386 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1388 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1394 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1396 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1398 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1400 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1401 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1403 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1404 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1405 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1406 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1407 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1411 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1412 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1413 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1415 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1416 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1417 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1428 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1432 // SURFACE_META V: 19 I: 54 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1433 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1438 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1443 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1448 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1456 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1457 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1458 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1459 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1461 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1462 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1463 // SURFACE_META V: 23 I: 84 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1464 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1473 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1475 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1476 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1477 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1478 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1479 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1480 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1483 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1486 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1487 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1488 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1490 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1493 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1511 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1517 // SURFACE_META V: 35 I: 114 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/cathedrale_wall/cathedrale_c09
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1519 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1522 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/town_wall/town_c61a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1535 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1537 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1538 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1539 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1540 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1541 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1542 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1543 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1544 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1545 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1546 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1547 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1548 // SURFACE_META V: 63 I: 135 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1549 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1550 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1551 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1552 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1553 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1557 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1558 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1559 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1560 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1563 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1567 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1570 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1571 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1572 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1573 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1574 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1575 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1576 // SURFACE_META V: 11 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1577 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1578 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1580 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1581 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1582 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1583 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1585 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1586 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1587 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1598 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1599 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1602 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1606 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1610 // SURFACE_META V: 18 I: 48 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1611 // SURFACE_META V: 18 I: 48 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1612 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1613 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1614 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1627 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1631 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1633 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1634 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1637 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1640 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1646 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1649 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1650 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1651 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1652 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1653 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1654 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1655 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1657 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1658 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1661 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1663 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1664 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1665 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1666 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1667 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1668 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1670 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1672 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1673 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1678 // SURFACE_META V: 13 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1680 // SURFACE_META V: 13 I: 21 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1684 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1688 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1690 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1692 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1694 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1696 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1697 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1698 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1699 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1700 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1701 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1703 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1704 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1708 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1709 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1710 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1711 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1712 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1713 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1714 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1716 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1722 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1724 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1726 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1728 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1730 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1743 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1744 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1746 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1749 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1751 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1752 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1753 // SURFACE_META V: 39 I: 87 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1754 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1762 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1763 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1764 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1765 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1766 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1768 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1769 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1771 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1773 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1774 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1784 // SURFACE_META V: 13 I: 27 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1787 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1788 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1789 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1790 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1791 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1792 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1794 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1795 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1802 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1805 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1806 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1807 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1808 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1815 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1873 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1876 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1900 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1904 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1907 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1942 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1943 // SURFACE_META V: 24 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

1948 // SURFACE_META V: 17 I: 33 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1951 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1952 // SURFACE_META V: 28 I: 72 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1976 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

1982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

1985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

1992 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1993 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

1994 // SURFACE_META V: 13 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1997 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

1999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2007 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2017 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2022 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2024 // SURFACE_META V: 15 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2027 // SURFACE_META V: 15 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2031 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2032 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2035 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2039 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2041 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2043 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2044 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2045 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2046 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2062 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2082 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2087 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2088 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2108 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2112 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2113 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2114 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2115 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2117 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2125 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2126 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2132 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2147 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2151 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2152 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2153 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2154 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2163 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2164 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2165 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2166 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2168 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2169 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2171 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2185 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2187 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2190 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2192 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2195 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2198 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2203 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2205 // SURFACE_META V: 7 I: 18 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2207 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2209 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2219 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2223 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2230 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2231 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2232 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2234 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2238 // SURFACE_META V: 12 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2241 // SURFACE_META V: 14 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2244 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2253 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2254 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2255 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2256 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2257 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2258 // SURFACE_META V: 19 I: 39 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2259 // SURFACE_META V: 18 I: 36 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2260 // SURFACE_META V: 9 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2262 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2264 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2265 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2266 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2267 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2268 // SURFACE_META V: 37 I: 69 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2269 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2270 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2277 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2282 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2283 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2296 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2298 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m16
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2299 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2300 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2301 // SURFACE_META V: 20 I: 36 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2303 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2304 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2305 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2308 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2312 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2313 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2314 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2316 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2317 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2319 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2321 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2322 // SURFACE_META V: 20 I: 42 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2323 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2325 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2326 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2327 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2329 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2331 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2333 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2335 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2337 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2339 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2341 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2343 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2345 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2347 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2349 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2351 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13_usat
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2364 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2365 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2366 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2367 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2368 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2369 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2370 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2371 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2372 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2373 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2374 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2375 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2376 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2377 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2378 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2379 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2380 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2381 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2382 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2383 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2384 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2385 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2386 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2387 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2388 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2389 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2390 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2391 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2392 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2394 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2395 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2396 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2397 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2398 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2400 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2401 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2402 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2403 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2404 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2406 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2407 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2408 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2409 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2410 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2411 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2412 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2413 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2414 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2415 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2416 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2417 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2418 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2420 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2421 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2422 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2423 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2424 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2425 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2426 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2428 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2429 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2430 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2431 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2432 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2433 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2434 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2436 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2437 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2438 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2439 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2440 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2441 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2442 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2443 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2445 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2446 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2447 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2448 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2449 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2450 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2452 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2453 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2454 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2455 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2456 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2457 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2458 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2459 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2460 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2461 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2462 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2463 // SURFACE_META V: 12 I: 18 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2464 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2465 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2466 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2467 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2468 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2469 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2470 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2471 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2472 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2473 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2474 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m13
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2475 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2476 // SURFACE_META V: 29 I: 84 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2477 // SURFACE_META V: 11 I: 27 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2478 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2479 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2480 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2481 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2482 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2483 // SURFACE_META V: 7 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2484 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2485 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2486 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2487 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2488 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2489 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2490 // SURFACE_META V: 7 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2491 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2492 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2493 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2494 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2497 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2498 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2499 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2500 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2501 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2503 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2504 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2507 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2508 // SURFACE_META V: 3 I: 3 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m06a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2510 // SURFACE_META V: 32 I: 72 planar
{
	shader textures/wood/wood_m05a_usata
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2511 // SURFACE_META V: 32 I: 72 planar
{
	shader textures/wood/wood_m05a_usata
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2512 // SURFACE_META V: 32 I: 72 planar
{
	shader textures/wood/wood_m05a_usata
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2513 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2514 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2515 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2516 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2517 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2518 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2519 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2520 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2521 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2522 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2523 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2525 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2527 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2528 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2529 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2530 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2531 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2532 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2533 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2534 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2535 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2536 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2537 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2538 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2539 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2540 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2543 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2544 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2545 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2546 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2547 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2548 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2549 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2550 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2551 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2552 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2553 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2554 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2555 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2556 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2557 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2559 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2561 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2562 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2563 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2564 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2565 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2566 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2567 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2568 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2569 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2570 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2571 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2572 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2573 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2574 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2575 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2576 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2577 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2578 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2579 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2580 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2581 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2582 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2583 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2584 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2585 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2586 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2587 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2588 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2589 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2590 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2591 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2592 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2593 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2594 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2595 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2596 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2597 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2598 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2599 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2600 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2601 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2602 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2603 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2604 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2605 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2606 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2607 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2608 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2609 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2610 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2611 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m05a_usat
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2612 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/wood/wood_m02a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2613 // SURFACE_META V: 23 I: 78 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2614 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2615 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2616 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2617 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2618 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2619 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2620 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2621 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2622 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2623 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2624 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2625 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2626 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2627 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2628 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2629 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2630 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2631 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2632 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2633 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2634 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2635 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2636 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2637 // SURFACE_META V: 20 I: 30 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2638 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2639 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2640 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2641 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2642 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2643 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2644 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2645 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2646 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2647 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2648 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2649 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2650 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2651 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2652 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2653 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2654 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2655 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2656 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2657 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2658 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2659 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2660 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2661 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2662 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2663 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2664 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2665 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2666 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2667 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2668 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2669 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2670 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2671 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2672 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2673 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2674 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2675 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2676 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2677 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2678 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2679 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2680 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2681 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2682 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2683 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2684 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2685 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2686 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2687 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2688 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2689 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2690 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2691 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2692 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2693 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2694 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2695 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2696 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2697 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2698 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2699 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2700 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2701 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2702 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2703 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2704 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2705 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2706 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2707 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2708 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2709 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2710 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2711 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2712 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2713 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2714 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2715 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2716 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2717 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2718 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2719 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2720 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2721 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2722 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2723 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2724 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2725 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2726 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2727 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2728 // SURFACE_META V: 8 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2729 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2730 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2731 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2732 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2733 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2734 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2735 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2736 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2737 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2738 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2739 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2740 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2741 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2742 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2743 // SURFACE_META V: 9 I: 18 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2744 // SURFACE_META V: 7 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2745 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2746 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2747 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2748 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2749 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2750 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2751 // SURFACE_META V: 10 I: 18 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2752 // SURFACE_META V: 9 I: 21 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2753 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2754 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2755 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2756 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2757 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2758 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2759 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2760 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2761 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2762 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2763 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2764 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2765 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2766 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2767 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2768 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2769 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2770 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2771 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2772 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2773 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2774 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2775 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2776 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2777 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2778 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2779 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2780 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2781 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2782 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2783 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2784 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2785 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2786 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2787 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2788 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2789 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2790 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2791 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2792 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2793 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2794 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2795 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2796 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2797 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2798 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2799 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2800 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2801 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2802 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2803 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2804 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2805 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2806 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2807 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2808 // SURFACE_META V: 8 I: 18 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2809 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2810 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2811 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2812 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2813 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2814 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2815 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2816 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2817 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2818 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2819 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2820 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2821 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2822 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2823 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2824 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2825 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2826 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2827 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2828 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2829 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2830 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2831 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2832 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2833 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2834 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2835 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2836 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2837 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2838 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2839 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2840 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2841 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2842 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2843 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2844 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2845 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2846 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2847 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2848 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2849 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2850 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2851 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2852 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2853 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2854 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2855 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2856 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2857 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2858 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2859 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2860 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2861 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2862 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2863 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2864 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2865 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2866 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2867 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2868 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2869 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2870 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2871 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2872 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2873 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2874 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2875 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2876 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2877 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

2878 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2879 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2880 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2881 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2882 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2883 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2884 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2885 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2886 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2887 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2888 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2889 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2890 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2891 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2892 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2893 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2894 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2895 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2896 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

2897 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2898 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2899 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2900 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2901 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2902 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2903 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2904 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2905 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

2906 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

2907 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

2908 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/wood/wood_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

2909 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_batterysky
	sampleSize 0
}

2910 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_batterysky
	sampleSize 0
}

2911 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_batterysky
	sampleSize 0
}

2912 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_batterysky
	sampleSize 0
}

2913 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_batterysky
	sampleSize 0
}

2914 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/skies/sd_batterysky
	sampleSize 0
}

2915 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2916 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2917 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2918 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2919 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2920 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2921 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2922 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2923 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2924 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2925 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2926 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2927 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2928 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2929 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2930 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2931 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2932 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2933 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2934 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2935 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2936 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2937 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2938 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2939 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2940 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2941 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2942 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2943 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2944 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2945 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2946 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2947 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2948 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2949 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2950 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2951 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2952 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2953 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2954 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2955 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2956 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2957 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2958 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2959 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2960 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2961 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2962 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2963 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2964 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2965 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2966 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2967 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2968 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2969 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2970 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2971 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2972 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2973 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2974 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2975 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2976 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2977 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2978 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2979 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2980 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2981 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2982 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2983 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2984 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2985 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2986 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2987 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2988 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2989 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2990 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2991 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2992 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2993 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2994 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2995 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2996 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2997 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2998 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

2999 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3000 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3001 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3002 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3003 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3004 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3005 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3006 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3007 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3008 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3009 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3010 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3011 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3012 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3013 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3014 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3015 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3016 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3017 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3018 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3019 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3020 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3021 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3022 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3023 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3024 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3025 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3026 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3027 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3028 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3029 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3030 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3031 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3032 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3033 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3034 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3035 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3036 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3037 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3038 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3039 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3040 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3041 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3042 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3043 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3044 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3045 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3046 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3047 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3048 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3049 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3050 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3051 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3052 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3053 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3054 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3055 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3056 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3057 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3058 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3059 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3060 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3061 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3062 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3063 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3064 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3065 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3066 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3067 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3068 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3069 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3070 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3071 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3072 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3073 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3074 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3075 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3076 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3077 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3078 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3079 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3080 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3081 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3082 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3083 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3084 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3085 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3086 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3087 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3088 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3089 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3090 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3091 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3092 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3093 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3094 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3095 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3096 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3097 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3098 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3099 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3100 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3101 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3102 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3103 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3104 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3105 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3106 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3107 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3108 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3109 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3110 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3111 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3112 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3113 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3114 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3115 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3116 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3117 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3118 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3119 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3120 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3121 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3122 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3123 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3124 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3125 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3126 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3127 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3128 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3129 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3130 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3131 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3132 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3133 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3134 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3135 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3136 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3137 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/sfx/wilsflame1
	sampleSize 0
}

3138 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3139 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3140 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3141 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3142 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3143 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3144 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3145 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3146 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3147 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3148 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3149 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3150 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3151 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3152 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3153 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3154 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3155 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3156 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3157 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3158 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3159 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3160 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3161 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3162 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2-r
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3163 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3164 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3165 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3166 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3167 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3168 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3169 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3170 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3171 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3172 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/metal_m04g2
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3173 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3174 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3175 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3176 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3177 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3178 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3179 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3180 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3181 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3182 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3183 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3184 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3185 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3186 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3187 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3188 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3189 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3190 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3191 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3192 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3193 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3194 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3195 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3196 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3197 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3198 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3199 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3200 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3201 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3202 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3203 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3204 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3205 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3206 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3207 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3208 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/metal_misc/ametal_m02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3209 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3210 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3211 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3212 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3213 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3214 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3215 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3216 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3217 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3218 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/goldrush/canvas_nondeform
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3219 // SURFACE_META V: 15 I: 48 planar
{
	shader textures/terrain_fable/path_grass
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3220 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/fable/heineken
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3221 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/fable/heineken
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3222 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/fable/heineken
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3223 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/fable/maplogo
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3224 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3225 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3226 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3227 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3228 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3229 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3230 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3231 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3232 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3233 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3234 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3235 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3236 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3237 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3238 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3239 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3240 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3241 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_wood_sd/wood1a
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3242 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c06
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3243 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3244 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3245 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3246 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3247 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3248 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3249 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3250 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3251 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3252 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3253 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3254 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3255 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3256 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3257 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3258 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3259 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3260 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_walls_sd/wood_c05
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3261 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3262 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3263 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3264 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3265 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3266 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3267 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3268 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3269 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3270 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3271 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3272 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3273 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3274 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3275 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3276 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3277 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3278 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3279 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3280 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3281 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3282 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3283 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3284 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3285 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3286 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3287 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3288 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3289 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3290 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3291 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3292 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3293 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3294 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3295 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3296 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3297 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3298 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3299 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3300 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3301 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3302 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3303 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3304 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3305 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3306 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3307 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3308 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3309 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3310 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3311 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3312 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3313 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3314 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3315 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3316 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3317 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3318 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3319 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3320 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3321 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3322 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3323 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3324 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3325 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3326 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3327 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3328 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3329 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3330 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3331 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3332 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3333 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3334 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3335 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3336 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3337 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3338 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3339 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3340 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3341 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3342 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3343 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3344 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3345 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3346 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3347 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3348 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3349 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3350 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3351 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3352 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/egypt_floor_sd/carpet_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3353 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3354 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3355 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3356 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3357 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3358 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3359 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/pillar_temp_rf
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3360 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/desk_c04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3361 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/desk_c04
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3362 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/desk_c04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3363 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/desk_c04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3364 // SURFACE_META V: 10 I: 24 planar
{
	shader textures/chateau/desk_c04
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3365 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chateau/desk_c04
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3366 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3367 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3368 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3369 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3370 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3371 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3372 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3373 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3374 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3375 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3376 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3377 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3378 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3379 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3380 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3381 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3382 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3383 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3384 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3385 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3386 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3387 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3388 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3389 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3390 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3391 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3392 // SURFACE_META V: 7 I: 15 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3393 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3394 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3395 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3396 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3397 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3398 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3399 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3400 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3401 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3402 // SURFACE_META V: 13 I: 33 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3403 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3404 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3405 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3406 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3407 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3408 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3409 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3410 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3411 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3412 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3413 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3414 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3415 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3416 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3417 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3418 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3419 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3420 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3421 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3422 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3423 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3424 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3425 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3426 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3427 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3428 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3429 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3430 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3431 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3432 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3433 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3434 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3435 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3436 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3437 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3438 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3439 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3440 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3441 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3442 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3443 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3444 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3445 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3446 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3447 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3448 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3449 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3450 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3451 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3452 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3453 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3454 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3455 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3456 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3457 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3458 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3459 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3460 // SURFACE_META V: 16 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3461 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3462 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3463 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3464 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3465 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3466 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3467 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3468 // SURFACE_META V: 12 I: 30 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3469 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3470 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3471 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3472 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3473 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3474 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3475 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3476 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3477 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3478 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3479 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3480 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3481 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3482 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3483 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3484 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3485 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3486 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3487 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3488 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3489 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3490 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 -1.000000 )
}

3491 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3492 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3493 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3494 // SURFACE_META V: 6 I: 12 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3495 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3496 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3497 // SURFACE_META V: 5 I: 9 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3498 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3499 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat_wood/chwood_c02
	lightmapAxis ( 0.000000 0.000000 1.000000 )
}

3500 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3501 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3502 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3503 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3504 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3505 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3506 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3507 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3508 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3509 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3510 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3511 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3512 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3513 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3514 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3515 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3516 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/chat/book_c02
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3517 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3518 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3519 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3520 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3521 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3522 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3523 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3524 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3525 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 1.000000 0.000000 )
}

3526 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3527 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3528 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3529 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3530 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3531 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3532 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3533 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3534 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3535 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3536 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( -1.000000 0.000000 0.000000 )
}

3537 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3538 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3539 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3540 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3541 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3542 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3543 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3544 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3545 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3546 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3547 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3548 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3549 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3550 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3551 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3552 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3553 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3554 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3555 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3556 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3557 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3558 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3559 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 0.000000 -1.000000 0.000000 )
}

3560 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3561 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3562 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3563 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3564 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3565 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3566 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3567 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/castle_wood/cwood_mo6
	lightmapAxis ( 1.000000 0.000000 0.000000 )
}

3568 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/miltary_wall/window_m03
	entity 22
	castShadows 0
	sampleSize 0
}

3569 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/miltary_wall/window_m03
	entity 22
	castShadows 0
	sampleSize 0
}

3570 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/miltary_wall/window_m03
	entity 25
	castShadows 0
	sampleSize 0
}

3571 // SURFACE_META V: 4 I: 6 planar
{
	shader textures/miltary_wall/window_m03
	entity 25
	castShadows 0
	sampleSize 0
}

