// ======================================================================
// Ice v2
// 10.11.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Ice map from ET and inspired from the famous RTCW MP map.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_ice_readme.txt for information of the original map author.


-----Changelog-----
to previous version:
•	Added antenna to radio transmitter building.
•	Added missing tracemap. Thank you IR4 and Ensiform for reporting.
• 	Fixed hovering pipes in forward bunker.
•	Fixed icicles brushes have visible border. Thank you ryven for reporting.
•	Fixed several caulk leaks. Thank you ryven for reporting.
•	Fixed missing texture for documents model. Thank you ryven and WutangH for reporting.
•	Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting.
•	Fixed clipping issue on the watertower. Thank you WuTangH for reporting.
•	Clipped beams in radio transmitter. Thank you ryven for reporting.
•	Clipped windows in west bunker exit lookout. Thank you ryven for reporting.
•	Clipped tunnel borders. Thank you ryven for reporting.
•	Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you ryven and hatcher for reporting.
•	Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you ryven for reporting.
	-- Tracks in the bunker.
	-- Stairs to main entrance.
	-- Red pipe near Axis north barracks.
•	Adjusted several boxes to improve the movement around them. Thank you ryven for reporting.
•	Adjusted tree stuck in pipeline. Thank you ryven and WuTangH for reporting.
•	Adjusted rocks near Allied south barracks to use snow texture instead of desert rock.
•	Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you ryven for reporting.
•	Adjusted side wall to look pre-damaged. Thank you ryven for reporting.

to original:
•	Improved VO announcements. 
	-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
	-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
	-- Added VO announcements for active map objectives when joining a team.
	-- Added VO announcements for the guardtower.
•	Added base alarm that sounds for 15s when the main entrance gets destroyed.
	-- Guardtower alarm speaker works dynamically.
•	Added colour-coded guiding system intended to ease new players into the map.
•	Added ambient sounds.
•	Construciton materials have been made in the style of original maps.
•	Doors have been widened to allow for faster movement.
•	Visual changes have been made.


-----Specs-----
Author:					[?]
Overhaul:				kemon
Brush count:			12.186 / 7.590
Patch count:			340 / 32
Entity count (total):	1244 / 250
Entity count (ingame):	279 / 249
Compile parameters:		[q3map2] -meta -v -mv 1024 -mi 6144 -samplesize 6 "[MapFile]"
						[q3map2] -vis -saveprt -v "[MapFile]"
						[q3map2] -light -samples 5 -samplesize 6 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"

			
-----Notes-----
The mapfile is included.
Location files and bot files are missing currently.



// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.