// STOPWATCH ROTATION 

// WATCHDOG
set com_watchdog_cmd "vstr m1r1 ; qsay ^:watchdog found no map running - restarted mapcycle"


// MAP 

set m1r1 "g_gametype 3; shuffle_teams; map supply; set nextmap vstr m1r2" 
set m1r2 "map_restart 0; set nextmap vstr m2r1"

set m2r1 "g_gametype 3; shuffle_teams; map braundorf_b4; set nextmap vstr m2r2"
set m2r2 "map_restart 0; set nextmap vstr m3r1"

set m3r1 "g_gametype 3; shuffle_teams; map adlernest; set nextmap vstr m3r2"
set m3r2 "map_restart 0; set nextmap vstr m4r1"

set m4r1 "g_gametype 3; shuffle_teams; map sw_goldrush_te; set nextmap vstr m4r2"
set m4r2 "map_restart 0; set nextmap vstr m5r1"

set m5r1 "g_gametype 3; shuffle_teams; map sp_delivery_te; set nextmap vstr m5r2"
set m5r2 "map_restart 0; set nextmap vstr m6r1"

set m6r1 "g_gametype 3; shuffle_teams; map et_village; set nextmap vstr m6r2"
set m6r2 "map_restart 0; set nextmap vstr m7r1"

set m7r1 "g_gametype 3; shuffle_teams; map tc_base; set nextmap vstr m7r2"
set m7r2 "map_restart 0; set nextmap vstr m8r1"

set m8r1 "g_gametype 3; shuffle_teams; map frostbite; set nextmap vstr m8r2"
set m8r2 "map_restart 0; set nextmap vstr m9r1"

set m9r1 "g_gametype 3; shuffle_teams; map sottevast_b3; set nextmap vstr m9r2"
set m9r2 "map_restart 0; set nextmap vstr m10r1"

set m10r1 "g_gametype 3; shuffle_teams; map et_ice; set nextmap vstr m10r2"
set m10r2 "map_restart 0; set nextmap vstr m1r1"




//set m6r1 "g_gametype 3; shuffle_teams; map et_ice; set nextmap vstr m6r2"
//set m6r2 "map_restart 0; set nextmap vstr m7r1"

//set m7r1 "g_gametype 3; shuffle_teams; map frostbite; set nextmap vstr m7r2"
//set m7r2 "map_restart 0; set nextmap vstr m1r1"

vstr m1r1

// END STOPWATCH ROTATION 