//
//Brush Scripting
//Map: mp_beach
//Last edited by: SEKoner
//mortis Feb 5 2005 added CP enabled bunker spawns, fixed double/triple messages and other minor bugfixes
//mortis Feb 5 2005 PST added south beach spawns to work with south TWO
//mortis May 25 2006 PDT removed cp spawn for bugfix only version. All features present but 'turned off'
//mortis Oct 14 2006 version for Father - rtcw style side sidespawns
//mortis Feb 1 2007 fix silly endgame waitstate courtesy dersaiden

game_manager
{
	spawn
	{


		// mortis - new allied supply bunker spawns

		create
		{
			scriptName "supplybunker_obj"
			classname "team_WOLF_objective"
			targetname "supplybunker_obj"
			origin "2060 2160 600"	// z = CC_FILTER_ALLIES(2) | CC_FILTER_SPAWNS(4)
			spawnflags 2	// TEAM_ALLIES(2)
		}

		create
		{
			scriptName "supplybunker_spawn1"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2000 2100 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn2"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2000 2160 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn3"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2000 2220 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn4"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2060 2100 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn5"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2060 2220 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn6"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2120 2100 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn7"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2120 2160 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "supplybunker_spawn8"
			classname "team_CTF_bluespawn"
			targetname "supplybunker_spawn"
			origin "2120 2220 600"
			angle 180
			spawnflags 2	// TEAM_ALLIES
		}

		
		//mortis create new south beach spawns to work with malfunctioning TWO

		create
		{
			scriptName "sidespawn_spawn1"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1800 -2650 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "sidespawn_spawn2"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1800 -2700 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "sidespawn_spawn3"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1800 -2600 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}


		create
		{
			scriptName "sidespawn_spawn4"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1750 -2650 200"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "sidespawn_spawn5"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1850 -2650 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "sidespawn_spawn6"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1900 -2750 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "sidespawn_spawn7"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-1950 -2750 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}

		create
		{
			scriptName "sidespawn_spawn8"
			classname "team_CTF_bluespawn"
			targetname "sidespawn2"
			origin "-2000 -2650 312"
			angle 0
			spawnflags 2	// TEAM_ALLIES
		}


		// Set the respawn times

		wm_axis_respawntime	35
		wm_allied_respawntime	25
		wm_number_of_objectives 4
		wm_set_round_timelimit  19

		// Axis control all objectives at the start (0 == AXIS, 1 == ALLIED)
		wm_objective_status		1	0	0	//SideWall
		wm_objective_status		1	1	0	//SideWall
		wm_objective_status		2	0	0	//DocStat
		wm_objective_status		2	1	0	//DocStat
		wm_objective_status		3	0	0	//Transmit
		wm_objective_status		3	1	0	//Transmit
		wm_objective_status		4	0	2	//FlagPole
		wm_objective_status		4	1	1	//FlagPole
		wm_objective_status		5	0	0	//SideDoor
		wm_objective_status		5	1	0	//SideDoor
		// Only for the neutral command post
		wm_objective_status 		6 	0	 0	//ComPost
		wm_objective_status		6 	1	 0	//ComPost
		wm_objective_status 		7	0	 0	//LMS
		wm_objective_status 		7 	1	 0	//LMS
		// Set Defending Team for SW Mode

		wm_set_defending_team	0

		// If the round timer expires, the Axis have won, so set the current winning team
		// Set the round winner:  0 == AXIS, 1 == ALLIED
		wm_setwinner 0

		// Accum #1 will be the state of objective number one
		accum 1 set 0
		// Accum #2 is set after either wall is breached, so that the sirens are set only once
		accum 2 set 0

		// Hide forward bunker flag
		setstate beach_flag_wobj invisible


		// Play objective 1_2 & 1
		wm_teamvoiceannounce 0 "sideentr_allies_defend"
		wm_teamvoiceannounce 1 "sideentr_allies_destroy"
	}

	trigger objective1
	{
		// Change the objective state internally, so UI can update, etc.
		// Allied takes control of objective #1
		wm_objective_status		1	0	2
		wm_objective_status		1	1	1

		// UI pop-up to alert players
		wm_announce	"The Sea Wall has been breached!"
	}

	trigger objective2
	{
		// Change the objective state internally, so UI can update, etc.
		// Allied takes control of objective #1
		wm_objective_status		3	0	2
		wm_objective_status		3	1	1

		// Change the variable within the script so that we can check if someone wins the round
		accum 1 set 1

		// UI pop-up to alert players
		wm_announce	"Allies transmitted the documents!"

		// Call function to check if the round has been won
		trigger game_manager checkgame
	}

	trigger objective5
	{
		// Change the objective state internally, so UI can update, etc.
		// Allied takes control of objective #1
		wm_objective_status		5	0	2
		wm_objective_status		5	1	1

		// UI pop-up to alert players
		wm_announce	"The Sea Wall Door has been breached!"
	}

	trigger axis_object_stolen
	{
		// Change the objective state internally, so UI can update, etc.
		// Allied have stolen the documents (0 == AXIS, 1 == ALLIED)
		wm_objective_status		2	0	2
		wm_objective_status		2	1	1

	}

	trigger axis_object_returned
	{
		// Change the objective state internally, so UI can update, etc.
		// Axis have returned the documents (0 == AXIS, 1 == ALLIED)
		wm_objective_status		2	0	0
		wm_objective_status		2	1	0

		wm_teamvoiceannounce 0 "objective_axis_secured"
		wm_teamvoiceannounce 1 "objective_allies_lost"

	}

	trigger checkgame
	{
		accum 1 abort_if_not_equal 1
		// Set the round winner:  0 == AXIS, 1 == ALLIED
		wm_setwinner 1
		wm_teamvoiceannounce 0 "objective_axis_lost"
		wm_teamvoiceannounce 1 "objective_allies_secured"

		//mortis reduce silly wait state from 1500 to 50
		wait 50
		// End the round
		wm_endround
	}

	trigger beach_flagblue
	{
		// Change the objective state internally, so UI can update, etc.
		// Allied takes control of checkpoint #1
		wm_objective_status		4	1	2
		wm_objective_status		4	0	1

		// Some kind of UI pop-up to alert players
		wm_announce	"Allies capture the Forward Bunker!"
	}

	trigger beach_flagred
	{
		// Change the objective state internally, so UI can update, etc.
		// Axis takes control of checkpoint #1
		wm_objective_status		4	1	1
		wm_objective_status		4	0	2

		// Some kind of UI pop-up to alert players
		wm_announce "Axis captured the Forward Bunker!"

	}

}

allied_obj1 //Dummy ;)
{
	spawn
	{
		wait 200

		constructible_class 3
	}

	death
	{
		
	}
}

allied_obj1_1 //Sea wall breached.
{
	spawn
	{
		wait 200

		constructible_class 3
	}

	death
	{

		wm_teamvoiceannounce 0 "sidewall_axis_breach"
		wm_teamvoiceannounce 1 "sidewall_allies_breach"

		trigger game_manager objective1
	}
}

allied_obj1_2 //Sea wall door breached.
{
	spawn
	{
		wait 200

		constructible_class 3
	}

	death
	{

		wm_teamvoiceannounce 0 "sideentr_axis_breach"
		wm_teamvoiceannounce 1 "sideentr_allies_breach"

      		setstate axisteamdoor invisible 
      		setstate axisteamdoor_toi invisible 

		trigger game_manager objective5
	}
}

allied_obj2 //The war documents being transmitted.
{
	spawn
	{
	}

	death
	{
		trigger game_manager objective2
	}
}

beach_flag
{
	trigger axis_capture
	{
		trigger game_manager beach_flagred

		wm_addteamvoiceannounce 0 "axis_bunker_defend"
		wm_addteamvoiceannounce 1 "allies_bunker_capture"

		wm_teamvoiceannounce 0 "axis_bunker_captured"
		wm_teamvoiceannounce 1 "allies_bunker_lost"

		//setstate beach_flag_spawns default
		setstate beach_flag_wobj invisible
	}

	trigger allied_capture
	{
		trigger game_manager beach_flagblue

		wm_teamvoiceannounce 0 "axis_bunker_lost"
		wm_teamvoiceannounce 1 "allies_bunker_captured"

		wm_removeteamvoiceannounce 0 "axis_bunker_defend"
		wm_removeteamvoiceannounce 1 "allies_bunker_capture"

		wait 400 
		setstate beach_flag_wobj default
		//alertentity beach_flag_wobj
	}
}

// ================================================
// ============ NEUTRAL COMMAND POST ==============
// ================================================

allied_compost_built
{
	spawn
	{
		wait 400
		trigger allied_compost_built setup

		constructible_class 2
	}

	trigger setup
	{
		setchargetimefactor 1 soldier 1
		setchargetimefactor 1 lieutenant 1
		setchargetimefactor 1 medic 1
		setchargetimefactor 1 engineer 1
		setchargetimefactor 1 covertops 1
		sethqstatus 1 0
	}

	buildstart final
	{
		setstate allied_compost_built_model underconstruction
		setstate neutral_compost_closed_clip invisible
		setstate neutral_compost_closed_model invisible
	}

	built final
	{
		setstate allied_compost_built_model default
		setstate neutral_compost_closed_clip invisible
		setstate neutral_compost_closed_model invisible

		trigger allied_compost_built_model enable_allied_features

		enablespeaker allies_compost_sound

		//mortis - disabled in bugfix version
		//trigger supplybunker_obj on

		//wm_announce "The Allies' supply bunker spawn has been enabled!"
	}

	decayed final
	{
		setstate allied_compost_built_model invisible
		setstate neutral_compost_closed_clip default
		setstate neutral_compost_closed_model default
	}

	death
	{
		setstate allied_compost_built_model invisible
		setstate neutral_compost_closed_clip default
		setstate neutral_compost_closed_model default

		trigger allied_compost_built_model disable_allied_features

		disablespeaker allies_compost_sound

		//mortis - disabled in bugfix version
		//trigger supplybunker_obj off

		//wm_announce "The Allies' supply bunker spawn has been disabled!"
	}
}

allied_compost_built_model
{
	spawn
	{
		wait 400
		setstate allied_compost_built_model invisible
	}

	trigger enable_allied_features
	{
		setchargetimefactor 1 soldier 0.75
		setchargetimefactor 1 lieutenant 0.71248
		setchargetimefactor 1 medic 0.75
		setchargetimefactor 1 engineer 0.75
		setchargetimefactor 1 covertops 0.75
		sethqstatus 1 1

		wm_announce	"Allied Command Post constructed. Charge speed increased!"

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"

		wm_teamvoiceannounce 1 "allies_hq_compost_constructed"

		wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
		// *---------------------------------------------------------------------------------*

		wm_objective_status 6 0 2
		wm_objective_status 6 1 1


	}

	trigger disable_allied_features
	{
		setchargetimefactor 1 soldier 1
		setchargetimefactor 1 lieutenant 1
		setchargetimefactor 1 medic 1
		setchargetimefactor 1 engineer 1
		setchargetimefactor 1 covertops 1
		sethqstatus 1 0

		wm_announce	"Axis team has destroyed the Allied Command Post!"

		// *----------------------------------- vo ------------------------------------------*
		wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

		wm_addteamvoiceannounce 1 "allies_hq_compost_construct"

		wm_teamvoiceannounce 0 "axis_hq_compost_construct"

		wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
		// *---------------------------------------------------------------------------------*

		wm_objective_status 6 0 0
		wm_objective_status 6 1 0


	}
}

axis_compost_built
{
	spawn
	{
		wait 400
		trigger axis_compost_built setup

		constructible_class 2
	}

	trigger setup
	{
		setchargetimefactor 0 soldier 1
		setchargetimefactor 0 lieutenant 1
		setchargetimefactor 0 medic 1
		setchargetimefactor 0 engineer 1
		setchargetimefactor 0 covertops 1
		sethqstatus 0 0
	}

	buildstart final
	{
		setstate axis_compost_built_model underconstruction
		setstate neutral_compost_closed_clip invisible
		setstate neutral_compost_closed_model invisible
	}

	built final
	{
		setstate axis_compost_built_model default
		setstate neutral_compost_closed_clip invisible
		setstate neutral_compost_closed_model invisible

		trigger axis_compost_built_model enable_axis_features

		enablespeaker axis_compost_sound
	}

	decayed final
	{
		setstate axis_compost_built_model invisible
		setstate neutral_compost_closed_clip default
		setstate neutral_compost_closed_model default
	}

	death
	{
		setstate axis_compost_built_model invisible
		setstate neutral_compost_closed_clip default
		setstate neutral_compost_closed_model default

		trigger axis_compost_built_model disable_axis_features

		disablespeaker axis_compost_sound
	}
}

axis_compost_built_model
{
	spawn
	{
		wait 400
		setstate axis_compost_built_model invisible
	}

	trigger enable_axis_features
	{
		setchargetimefactor 0 soldier 0.75
		setchargetimefactor 0 lieutenant 0.75
		setchargetimefactor 0 medic 0.75
		setchargetimefactor 0 engineer 0.75
		setchargetimefactor 0 covertops 0.75
		sethqstatus 0 1

		wm_announce	"Axis Command Post constructed. Charge speed increased!"

		// *----------------------------------- vo ------------------------------------------*
		wm_teamvoiceannounce 0 "axis_hq_compost_constructed"

		wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"

		wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
		// *---------------------------------------------------------------------------------*

		wm_objective_status 7 0 1
		wm_objective_status 7 1 2
	}

	trigger disable_axis_features
	{
		setchargetimefactor 0 soldier 1
		setchargetimefactor 0 lieutenant 1
		setchargetimefactor 0 medic 1
		setchargetimefactor 0 engineer 1
		setchargetimefactor 0 covertops 1
		sethqstatus 0 0

		wm_announce	"Allied team has destroyed the Axis Command Post!"

		// *----------------------------------- vo ------------------------------------------*
		wm_addteamvoiceannounce 0 "axis_hq_compost_construct"

		wm_addteamvoiceannounce 1 "allies_hq_compost_construct"

		wm_teamvoiceannounce 0 "axis_hq_compost_damaged"

		wm_teamvoiceannounce 1 "allies_hq_compost_construct"
		// *---------------------------------------------------------------------------------*

		wm_objective_status 7 0 0
		wm_objective_status 7 1 0
	}
}

//mortis - spawn handling
supplybunker_obj
{
	spawn
	{
		set
		{
			//these have to be set inside the spawn{} function, not create{}
			description "Supply Bunker"
			message "Supply Bunker"
		}
		wait 50
		setstate supplybunker_obj invisible
		setstate supplybunker_spawn invisible
	}

	trigger on
	{               
		setstate supplybunker_obj default
		setstate supplybunker_spawn default
	}

	trigger off
	{
		setstate supplybunker_obj invisible
		setstate supplybunker_spawn invisible
	}
}


// ================================
// ======= REMOVE LMS STUFF =======
// ================================

// LMS Command Post
neutral_compost_toi_lms
{
	spawn
	{
		wait 50
		setstate neutral_compost_toi_lms invisible
	}
}

neutral_compost_clip_lms
{
	spawn
	{
		wait 400
		remove
	}
}

neutral_compost_closed_clip_lms
{
	spawn
	{
		wait 400
		remove
	}
}

neutral_compost_closed_model_lms
{
	spawn
	{
		wait 400
		remove
	}
}

allied_compost_built_lms
{
	spawn
	{
		wait 400
		remove
	}
}

allied_compost_built_model_lms
{
	spawn
	{
		wait 400
		remove
	}
}

axis_compost_built_lms
{
	spawn
	{
		wait 400
		remove
	}
}

axis_compost_built_model_lms
{
	spawn
	{
		wait 400
		remove
	}
}
