Terrain Construction for Quake 3 Engine Games

Special Thanks to Jim Dosé and Jan Paul van Waveren for their assistance and review (and making this all work in the first place) and the same gratitude to Astrocreep for his review and suggestions for making it into something people could understand.

The material here is for use in conjunction with the Q3Radiant manual for the Quake 3 Engine and presumes familiarity with that tool and game engine. Although compiling switches and shader commands are included here, this is not intended to be a general update or revision to the Q3Radiant manual

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