#include "ui/menudef.h"

// Defines //

#define WINDOW_X		0
#define WINDOW_Y		0
#define WINDOW_WIDTH	640
#define WINDOW_HEIGHT	480
#define GROUP_NAME		"grpVidRestart"

// Macros //

#include "ui/menumacros.h"
		
// Restart Video Mode Menu //
	
menuDef
{
	name		"vid_restart"
	visible		0
	fullscreen	0
	rect		WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
	style		WINDOW_STYLE_FILLED
	popup
	
	fadeClamp	0.5
	
	onOpen
	{
		setitemcolor background backcolor 0 0 0 0 ;
		fadein background
	}
	
	onESC
	{
		close vid_restart ;
		open options_system
	}
	
// Background //

	itemDef {
		name		"background"
		rect		0 0 640 480
		style		WINDOW_STYLE_FILLED
		background	"ui/assets/fadebox.tga"
		backcolor	0 0 0 0
		visible		1
		decoration
	}

// Subwindows //

#define SUBWINDOW_WIDTH		192
#define SUBWINDOW_HEIGHT	64
#define SUBWINDOW_X			.5 * (WINDOW_WIDTH - SUBWINDOW_WIDTH)
#define SUBWINDOW_Y			.5 * (WINDOW_HEIGHT - SUBWINDOW_HEIGHT)

	SUBWINDOWBLACK( SUBWINDOW_X, SUBWINDOW_Y, SUBWINDOW_WIDTH, SUBWINDOW_HEIGHT, "CHANGE VIDEO SETTINGS" )
#ifdef FUI
	LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-8, 10, "Apply new settings and\nreturn to the main menu?", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
#else
	LABEL( SUBWINDOW_X+2, SUBWINDOW_Y+16, (SUBWINDOW_WIDTH)-8, 10, "Apply new settings and\nreturn to the in-game menu?", .2, ITEM_ALIGN_CENTER, .5*((SUBWINDOW_WIDTH)-4), 8 )
#endif // FUI
	
	BUTTON( SUBWINDOW_X+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, "YES", .3, 14,
		uiScript systemCvarsApply ; close vid_restart ; exec "vid_restart" )
	BUTTON( SUBWINDOW_X+6+.5*(SUBWINDOW_WIDTH-18)+6, SUBWINDOW_Y+SUBWINDOW_HEIGHT-24, .5*(SUBWINDOW_WIDTH-18), 18, "NO", .3, 14,
		close vid_restart ; open options_system )
}
