#include "ui/menudef.h"

// Defines //

#define WINDOW_X		16
#define WINDOW_Y		16
//#define WINDOW_WIDTH	128
#define WINDOW_WIDTH	252
#define WINDOW_HEIGHT	360
#define GROUP_NAME		"grpIngameVoteMap"

// Macros //

#include "ui/menumacros.h"

// Map Vote Menu //

menuDef {
	name		"ingame_vote_map"
	visible		0
	fullscreen	0
	rect		WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
	style		WINDOW_STYLE_FILLED

	onOpen {
		copyCvar g_gametype ui_netgametype ;
		uiScript loadArenas ;
		
		conditionalScript ui_netgametype 3	// 3: cvartest
			( "hide bttnSelectionMaps ; hide bttnSelectionCampaigns ; hide mapList_maps ; show mapList_campaigns" )
			( "show bttnSelectionMaps ; show bttnSelectionCampaigns ; show mapList_maps ; hide mapList_campaigns" ) "4" ;
	}

	onEsc {
		close ingame_vote_map ;
		open ingame_vote
	}

// Window //

	WINDOW( "MAPS", 50)

// Map Selection //

	itemDef {
		name			"mapList_maps"
		group			GROUP_NAME
		rect			6 32 240 300
		type			ITEM_TYPE_LISTBOX
		textfont		UI_FONT_COURBD_21
		textscale		.2
		textaligny		-3
		forecolor		.6 .6 .6 1
		outlinecolor	.5 .5 .5 .4
		border			WINDOW_BORDER_FULL
		bordercolor		.1 .1 .1 .5
		feeder			FEEDER_ALLMAPS
		elementtype		LISTBOX_TEXT
		elementwidth	200
		elementheight	12
		columns			1 0 200 33
		visible			0
	}

// Buttons //

	BUTTON( 6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "BACK", .3, 14, close ingame_vote_map ; open ingame_vote )
	BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "OK", .3, 14, uiScript voteMap ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_NONE } )
	BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "OK", .3, 14, uiScript refMap ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_REFEREE } )
	BUTTONEXT( 6+.5*(WINDOW_WIDTH-18)+6, WINDOW_HEIGHT-24, .5*(WINDOW_WIDTH-18), 18, "OK", .3, 14, uiScript refMap ; uiScript closeingame, cvarTest "authLevel" showCVar { RL_RCON } )
}
