; this template is for building a shader that will work with
; q3map2.exe, an advanced compiler version programmed by ydnar 
; based upon original q3map.exe source code
; http://shaderlab.com/q3map2/
;
textures/%METASHADER_NAME%.vertex
{
	{
		map %TEXTURE_0_MAP%
		rgbGen vertex
	}
}