#define ITEM_TYPE_TEXT				0		// simple text
#define ITEM_TYPE_BUTTON			1		// button, basically text with a border 
#define ITEM_TYPE_RADIOBUTTON		2		// toggle button, may be grouped 
#define ITEM_TYPE_CHECKBOX			3		// check box
#define ITEM_TYPE_EDITFIELD 		4		// editable text, associated with a cvar
#define ITEM_TYPE_COMBO 			5		// drop down list
#define ITEM_TYPE_LISTBOX			6		// scrollable list	
#define ITEM_TYPE_MODEL 			7		// model
#define ITEM_TYPE_OWNERDRAW 		8		// owner draw, name specs what it is
#define ITEM_TYPE_NUMERICFIELD		9		// editable text, associated with a cvar
#define ITEM_TYPE_SLIDER			10		// mouse speed, volume, etc.
#define ITEM_TYPE_YESNO 			11		// yes no cvar setting
#define ITEM_TYPE_MULTI 			12		// multiple list setting, enumerated
#define ITEM_TYPE_BIND				13		// multiple list setting, enumerated
#define ITEM_TYPE_MENUMODEL 		14		// special menu model
#define ITEM_TYPE_TIMEOUT_COUNTER	15		// ydnar
#define ITEM_TYPE_TRICHECKBOX		16		// tri-state check box
	
#define ITEM_ALIGN_LEFT 			0		// left alignment
#define ITEM_ALIGN_CENTER			1		// center alignment
#define ITEM_ALIGN_RIGHT			2		// right alignment
#define ITEM_ALIGN_CENTER2			3		// center alignment

#define ITEM_TEXTSTYLE_NORMAL			0	// normal text
#define ITEM_TEXTSTYLE_BLINK			1	// fast blinking
#define ITEM_TEXTSTYLE_PULSE			2	// slow pulsing
#define ITEM_TEXTSTYLE_SHADOWED 		3	// drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINED 		4	// drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_OUTLINESHADOWED	5	// drop shadow ( need a color for this )
#define ITEM_TEXTSTYLE_SHADOWEDMORE 	6	// drop shadow ( need a color for this )
						  
#define WINDOW_BORDER_NONE			0		// no border
#define WINDOW_BORDER_FULL			1		// full border based on border color ( single pixel )
#define WINDOW_BORDER_HORZ			2		// horizontal borders only
#define WINDOW_BORDER_VERT			3		// vertical borders only 
#define WINDOW_BORDER_KCGRADIENT	4		// horizontal border using the gradient bars

#define WINDOW_STYLE_EMPTY			0		// no background
#define WINDOW_STYLE_FILLED 		1		// filled with background color
#define WINDOW_STYLE_GRADIENT		2		// gradient bar based on background color 
#define WINDOW_STYLE_SHADER 		3		// gradient bar based on background color 
#define WINDOW_STYLE_TEAMCOLOR		4		// team color
#define WINDOW_STYLE_CINEMATIC		5		// cinematic

#define MENU_TRUE			1		// uh.. true
#define MENU_FALSE			0		// and false

#define HUD_VERTICAL		0x00
#define HUD_HORIZONTAL		0x01

#define RANGETYPE_ABSOLUTE	0
#define RANGETYPE_RELATIVE	1

// list box element types
#define LISTBOX_TEXT		0x00
#define LISTBOX_IMAGE		0x01

// list feeders
#define FEEDER_HEADS				0x00	// model heads
#define FEEDER_MAPS 				0x01	// text maps based on game type
#define FEEDER_SERVERS				0x02	// servers
#define FEEDER_CLANS				0x03	// clan names
#define FEEDER_ALLMAPS				0x04	// all maps available, in graphic format
#define FEEDER_REDTEAM_LIST 		0x05	// red team members
#define FEEDER_BLUETEAM_LIST		0x06	// blue team members
#define FEEDER_PLAYER_LIST			0x07	// players
#define FEEDER_TEAM_LIST			0x08	// team members for team voting
#define FEEDER_MODS 				0x09	// team members for team voting
#define FEEDER_DEMOS				0x0a	// team members for team voting
#define FEEDER_SCOREBOARD			0x0b	// team members for team voting
#define FEEDER_Q3HEADS				0x0c	// model heads
#define FEEDER_SERVERSTATUS 		0x0d	// server status
#define FEEDER_FINDPLAYER			0x0e	// find player
#define FEEDER_CINEMATICS			0x0f	// cinematics
#define FEEDER_SAVEGAMES			0x10	// savegames
#define FEEDER_CAMPAIGNS			0x1a	// Arnout: all unlocked campaigns available
#define FEEDER_ALLCAMPAIGNS			0x1b	// Arnout: all campaigns available
#define FEEDER_PROFILES				0x1c	// Arnout: profiles
#define FEEDER_GLINFO				0x1d	// Arnout: glinfo

// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG		0x00000001
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG		0x00000002
#define CG_SHOW_ANYTEAMGAME 				0x00000004
#define CG_SHOW_HARVESTER					0x00000008
#define CG_SHOW_ONEFLAG 					0x00000010
#define CG_SHOW_CTF 						0x00000020
#define CG_SHOW_OBELISK 					0x00000040
#define CG_SHOW_HEALTHCRITICAL				0x00000080
#define CG_SHOW_SINGLEPLAYER				0x00000100
#define CG_SHOW_TOURNAMENT					0x00000200
#define CG_SHOW_DURINGINCOMINGVOICE 		0x00000400
#define CG_SHOW_IF_PLAYER_HAS_FLAG			0x00000800
#define CG_SHOW_LANPLAYONLY 				0x00001000
#define CG_SHOW_MINED						0x00002000
#define CG_SHOW_HEALTHOK					0x00004000
#define CG_SHOW_TEAMINFO					0x00008000
#define CG_SHOW_NOTEAMINFO					0x00010000
#define CG_SHOW_OTHERTEAMHASFLAG			0x00020000
#define CG_SHOW_YOURTEAMHASENEMYFLAG		0x00040000
#define CG_SHOW_ANYNONTEAMGAME				0x00080000
//(SA)
#define CG_SHOW_HIGHLIGHTED					0x00100000

#define CG_SHOW_NOT_V_BINOC					0x00400000	//----(SA)	added	// hide on binoc huds
#define CG_SHOW_NOT_V_SNOOPER				0x00800000	//----(SA)	added	// hide on snooper huds
#define CG_SHOW_NOT_V_FGSCOPE				0x01000000	//----(SA)	added	// hide on fg42 scope huds
#define CG_SHOW_NOT_V_CLEAR					0x02000000	//----(SA)	added	// hide on normal, full-view huds
#define CG_SHOW_NOT_V_GARANDSCOPE			0x04000000	// Arnout: hide on garand scope huds
#define CG_SHOW_NOT_V_K43SCOPE				0x08000000	// Arnout: hide on k43 scope huds

#define CG_SHOW_2DONLY						0x10000000


#define UI_SHOW_LEADER						0x00000001
#define UI_SHOW_NOTLEADER					0x00000002
#define UI_SHOW_FAVORITESERVERS 			0x00000004
#define UI_SHOW_ANYNONTEAMGAME				0x00000008
#define UI_SHOW_ANYTEAMGAME 				0x00000010
#define UI_SHOW_NEWHIGHSCORE				0x00000020
#define UI_SHOW_DEMOAVAILABLE				0x00000040
#define UI_SHOW_NEWBESTTIME 				0x00000080
#define UI_SHOW_FFA 						0x00000100
#define UI_SHOW_NOTFFA						0x00000200
#define UI_SHOW_NETANYNONTEAMGAME			0x00000400
#define UI_SHOW_NETANYTEAMGAME				0x00000800
#define UI_SHOW_NOTFAVORITESERVERS			0x00001000

#define UI_SHOW_CAMPAIGNMAP1EXISTS			0x00002000
#define UI_SHOW_CAMPAIGNMAP2EXISTS			0x00004000
#define UI_SHOW_CAMPAIGNMAP3EXISTS			0x00008000
#define UI_SHOW_CAMPAIGNMAP4EXISTS			0x00010000
#define UI_SHOW_CAMPAIGNMAP5EXISTS			0x00020000
#define UI_SHOW_CAMPAIGNMAP6EXISTS			0x00040000

#define UI_SHOW_SELECTEDCAMPAIGNMAPPLAYABLE		0x00080000
#define UI_SHOW_SELECTEDCAMPAIGNMAPNOTPLAYABLE	0x00100000

#define UI_SHOW_PLAYERMUTED		0x01000000
#define UI_SHOW_PLAYERNOTMUTED	0x02000000
#define UI_SHOW_PLAYERNOREFEREE	0x04000000
#define UI_SHOW_PLAYERREFEREE	0x08000000

// owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to 
// convert them for the designers ( from the .menu files )
#define CG_OWNERDRAW_BASE			1
#define CG_PLAYER_ARMOR_ICON		1			   
#define CG_PLAYER_ARMOR_VALUE		2
#define CG_PLAYER_HEAD				3
#define CG_PLAYER_HEALTH			4
#define CG_PLAYER_AMMO_ICON 		5
#define CG_PLAYER_AMMO_VALUE		6
#define CG_SELECTEDPLAYER_HEAD		7
#define CG_SELECTEDPLAYER_NAME		8
#define CG_SELECTEDPLAYER_STATUS	10
#define CG_SELECTEDPLAYER_WEAPON	11
#define CG_SELECTEDPLAYER_POWERUP	12

#define CG_FLAGCARRIER_HEAD 		13
#define CG_FLAGCARRIER_NAME 		14
#define CG_FLAGCARRIER_LOCATION 	15
#define CG_FLAGCARRIER_STATUS		16
#define CG_FLAGCARRIER_WEAPON		17
#define CG_FLAGCARRIER_POWERUP		18

#define CG_PLAYER_ITEM				19
#define CG_PLAYER_SCORE 			20

/*#define CG_BLUE_FLAGHEAD			21
#define CG_BLUE_FLAGSTATUS			22
#define CG_BLUE_FLAGNAME			23
#define CG_RED_FLAGHEAD 			24
#define CG_RED_FLAGSTATUS			25
#define CG_RED_FLAGNAME 			26*/

#define CG_BLUE_SCORE				27
#define CG_RED_SCORE				28
/*#define CG_RED_NAME 				29
#define CG_BLUE_NAME				30
#define CG_HARVESTER_SKULLS 		31	// only shows in harvester
#define CG_ONEFLAG_STATUS			32	// only shows in one flag*/
#define CG_TEAM_COLOR				34
//#define CG_CTF_POWERUP				35
										
#define CG_AREA_POWERUP 			36
#define CG_AREA_LAGOMETER			37	// painted with old system
#define CG_PLAYER_HASFLAG			38			  
#define CG_GAME_TYPE				39	// not done

#define CG_SELECTEDPLAYER_HEALTH	41
#define CG_PLAYER_STATUS			42
#define CG_FRAGGED_MSG				43	// painted with old system
#define CG_PROXMINED_MSG			44	// painted with old system
#define CG_AREA_FPSINFO 			45	// painted with old system
#define CG_AREA_SYSTEMCHAT			46	// painted with old system
#define CG_AREA_TEAMCHAT			47	// painted with old system
#define CG_AREA_CHAT				48	// painted with old system
#define CG_GAME_STATUS				49
#define CG_KILLER					50
#define CG_PLAYER_ARMOR_ICON2D		51				
#define CG_PLAYER_AMMO_ICON2D		52
#define CG_ACCURACY 				53
#define CG_ASSISTS					54
#define CG_DEFEND					55
#define CG_EXCELLENT				56
#define CG_IMPRESSIVE				57
#define CG_PERFECT					58
#define CG_GAUNTLET 				59
#define CG_SPECTATORS				60
#define CG_TEAMINFO 				61
#define CG_VOICE_HEAD				62
#define CG_VOICE_NAME				63
#define CG_PLAYER_HASFLAG2D 		64			  
#define CG_HARVESTER_SKULLS2D		65	// only shows in harvester
#define CG_CAPFRAGLIMIT 			66	 
#define CG_1STPLACE 				67
#define CG_2NDPLACE 				68
#define CG_CAPTURES 				69

// (SA) adding
#define CG_PLAYER_AMMOCLIP_VALUE	70	
#define CG_PLAYER_WEAPON_ICON2D		71
#define CG_CURSORHINT				72
#define CG_STAMINA					73
#define CG_PLAYER_WEAPON_HEAT		74
#define CG_PLAYER_POWERUP			75
#define CG_PLAYER_INVENTORY			77
#define CG_AREA_WEAPON				78	// draw weapons here
#define CG_AREA_HOLDABLE			79	
#define CG_CURSORHINT_STATUS		80	// like 'health' bar when pointing at a func_explosive
#define CG_PLAYER_WEAPON_STABILITY	81	// shows aimSpreadScale value
#define CG_PLAYER_WEAPON_RECHARGE	82	// DHM - Nerve :: For various multiplayer weapons that have recharge times

#define UI_OWNERDRAW_BASE			200
#define UI_HANDICAP 				200
#define UI_EFFECTS					201
#define UI_PLAYERMODEL				202
#define UI_CLANNAME 				203
#define UI_CLANLOGO 				204
#define UI_GAMETYPE 				205
#define UI_MAPPREVIEW				206
#define UI_NETMAPPREVIEW			207
#define UI_BLUETEAMNAME 			208
#define UI_REDTEAMNAME				209
#define UI_BLUETEAM1				210
#define UI_BLUETEAM2				211
#define UI_BLUETEAM3				212
#define UI_BLUETEAM4				213
#define UI_BLUETEAM5				214
#define UI_REDTEAM1 				215
#define UI_REDTEAM2 				216
#define UI_REDTEAM3 				217
#define UI_REDTEAM4 				218
#define UI_REDTEAM5 				219
#define UI_NETSOURCE				220
//#define UI_NETMAPPREVIEW			221
#define UI_NETFILTER				222
#define UI_TIER 					223
#define UI_OPPONENTMODEL			224
#define UI_TIERMAP1 				225
#define UI_TIERMAP2 				226
#define UI_TIERMAP3 				227
#define UI_PLAYERLOGO				228
#define UI_OPPONENTLOGO 			229
#define UI_PLAYERLOGO_METAL 		230
#define UI_OPPONENTLOGO_METAL		231
#define UI_PLAYERLOGO_NAME			232
#define UI_OPPONENTLOGO_NAME		233
#define UI_TIER_MAPNAME 			234
#define UI_TIER_GAMETYPE			235
#define UI_ALLMAPS_SELECTION		236
#define UI_OPPONENT_NAME			237
#define UI_VOTE_KICK				238
#define UI_BOTNAME					239
//#define UI_BOTSKILL 				240
#define UI_REDBLUE					241
#define UI_CROSSHAIR				242
#define UI_SELECTEDPLAYER			243
#define UI_MAPCINEMATIC 			244
#define UI_NETGAMETYPE				245
#define UI_NETMAPCINEMATIC			246
#define UI_SERVERREFRESHDATE		247
#define UI_SERVERMOTD				248
#define UI_KEYBINDSTATUS			250
#define UI_CLANCINEMATIC			251
#define UI_MAP_TIMETOBEAT			252
#define UI_JOINGAMETYPE 			253
#define UI_PREVIEWCINEMATIC 		254
#define UI_STARTMAPCINEMATIC		255
#define UI_MAPS_SELECTION			256
#define UI_LOADPANEL				257

//----(SA)	added
#define UI_MENUMODEL				257
#define	UI_SAVEGAME_SHOT			258
//----(SA)	end

// NERVE - SMF
#define UI_LIMBOCHAT				259
// -NERVE - SMF

// Arnout: Enemy Territory
#define UI_CAMPAIGNCINEMATIC		260
#define UI_CAMPAIGNNAME				261
#define UI_CAMPAIGNDESCRIPTION		262
#define UI_CAMPAIGNMAP1_SHOT		263
#define UI_CAMPAIGNMAP2_SHOT 		264
#define UI_CAMPAIGNMAP3_SHOT 		265
#define UI_CAMPAIGNMAP4_SHOT 		266
#define UI_CAMPAIGNMAP5_SHOT 		267
#define UI_CAMPAIGNMAP6_SHOT 		268

#define UI_CAMPAIGNMAP1_TEXT		269
#define UI_CAMPAIGNMAP2_TEXT 		270
#define UI_CAMPAIGNMAP3_TEXT 		271
#define UI_CAMPAIGNMAP4_TEXT 		272
#define UI_CAMPAIGNMAP5_TEXT 		273
#define UI_CAMPAIGNMAP6_TEXT 		274

#define UI_GAMETYPEDESCRIPTION		280

// Gordon: Mission briefing
#define UI_MB_MAP					300
#define UI_MB_TITLE					301
#define UI_MB_OBJECTIVES			302

#define VOICECHAT_GETFLAG			"getflag"				// command someone to get the flag
#define VOICECHAT_OFFENSE			"offense"				// command someone to go on offense
#define VOICECHAT_DEFEND			"defend"				// command someone to go on defense
#define VOICECHAT_DEFENDFLAG		"defendflag"			// command someone to defend the flag
#define VOICECHAT_PATROL			"patrol"				// command someone to go on patrol (roam)
#define VOICECHAT_CAMP				"camp"					// command someone to camp (we don't have sounds for this one)
#define VOICECHAT_FOLLOWME			"followme"				// command someone to follow you
#define VOICECHAT_RETURNFLAG		"returnflag"			// command someone to return our flag
#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" 	// command someone to follow the flag carrier
#define VOICECHAT_YES				"yes"					// yes, affirmative, etc.
#define VOICECHAT_NO				"no"					// no, negative, etc.
#define VOICECHAT_ONGETFLAG 		"ongetflag" 			// I'm getting the flag
#define VOICECHAT_ONOFFENSE 		"onoffense" 			// I'm on offense
#define VOICECHAT_ONDEFENSE 		"ondefense" 			// I'm on defense
#define VOICECHAT_ONPATROL			"onpatrol"				// I'm on patrol (roaming)
#define VOICECHAT_ONCAMPING 		"oncamp"				// I'm camping somewhere
#define VOICECHAT_ONFOLLOW			"onfollow"				// I'm following
#define VOICECHAT_ONFOLLOWCARRIER	"onfollowcarrier"		// I'm following the flag carrier
#define VOICECHAT_ONRETURNFLAG		"onreturnflag"			// I'm returning our flag
#define VOICECHAT_INPOSITION		"inposition"			// I'm in position
#define VOICECHAT_IHAVEFLAG 		"ihaveflag" 			// I have the flag
#define VOICECHAT_BASEATTACK		"baseattack"			// the base is under attack
#define VOICECHAT_ENEMYHASFLAG		"enemyhasflag"			// the enemy has our flag (CTF)
#define VOICECHAT_STARTLEADER		"startleader"			// I'm the leader
#define VOICECHAT_STOPLEADER		"stopleader"			// I resign leadership
#define VOICECHAT_WHOISLEADER		"whoisleader"			// who is the team leader
#define VOICECHAT_WANTONDEFENSE 	"wantondefense" 		// I want to be on defense
#define VOICECHAT_WANTONOFFENSE 	"wantonoffense" 		// I want to be on offense
#define VOICECHAT_KILLINSULT		"kill_insult"			// I just killed you
#define VOICECHAT_TAUNT 			"taunt" 				// I want to taunt you
#define VOICECHAT_DEATHINSULT		"death_insult"			// you just killed me
#define VOICECHAT_KILLGAUNTLET		"kill_gauntlet" 		// I just killed you with the gauntlet
#define VOICECHAT_PRAISE			"praise"				// you did something good

// NERVE - SMF - wolf multiplayer class/item selection mechanism
#define WM_START_SELECT			0

#define WM_SELECT_TEAM			1
#define WM_SELECT_CLASS			2
#define WM_SELECT_WEAPON		3
#define WM_SELECT_PISTOL		4
#define WM_SELECT_GRENADE		5
#define WM_SELECT_ITEM1			6

#define WM_AXIS					1
#define WM_ALLIES				2
#define WM_SPECTATOR			3

#define WM_SOLDIER				1
#define WM_MEDIC				2
#define WM_LIEUTENANT			3
#define WM_ENGINEER				4
#define WM_COVERTOPS			5

/*#define WM_PISTOL_1911			1
#define WM_PISTOL_LUGER			2

#define WM_WEAPON_MP40			3
#define WM_WEAPON_THOMPSON		4
#define WM_WEAPON_STEN			5
#define WM_WEAPON_MAUSER		6
#define WM_WEAPON_PANZERFAUST	8
#define WM_WEAPON_VENOM			9
#define WM_WEAPON_FLAMETHROWER	10

#define WM_PINEAPPLE_GRENADE	11
#define WM_STICK_GRENADE		12

#define WM_WEAPON_KAR98			13
#define WM_WEAPON_CARBINE		14
#define WM_WEAPON_GARAND		15
#define WM_WEAPON_FG42			16*/
// -NERVE - SMF

// Arnout: UI fonts, supports up to 6 fonts
#define UI_FONT_ARIBLK_16		0
#define UI_FONT_ARIBLK_27		1
#define UI_FONT_COURBD_21		2
#define UI_FONT_COURBD_30		3

// OSP - callvote server setting toggles
// CS_SERVERTOGGLES
#define CV_SVS_MUTESPECS		1
#define CV_SVS_FRIENDLYFIRE		2
// 2 bits for warmup damage setting
#define CV_SVS_WARMUPDMG		12
#define CV_SVS_PAUSE			16
#define CV_SVS_LOCKTEAMS		32
#define CV_SVS_LOCKSPECS		64
#define CV_SVS_ANTILAG			128
#define CV_SVS_BALANCEDTEAMS	256
#define CV_SVS_NEXTMAP			512

// "cg_ui_voteFlags"
#define CV_SVF_COMP				1
#define CV_SVF_GAMETYPE			2
#define CV_SVF_KICK				4
#define CV_SVF_MAP				8
#define CV_SVF_MATCHRESET		16
#define CV_SVF_MUTESPECS		32
#define CV_SVF_NEXTMAP			64
#define CV_SVF_PUB				128
#define CV_SVF_REFEREE			256
#define CV_SVF_SHUFFLETEAMS		512
#define CV_SVF_SWAPTEAMS		1024
#define CV_SVF_FRIENDLYFIRE		2048
#define CV_SVF_TIMELIMIT		4096
#define CV_SVF_WARMUPDAMAGE		8192
#define CV_SVF_ANTILAG			16384
#define CV_SVF_BALANCEDTEAMS	32768
#define CV_SVF_MUTING			65536

// referee level
#define RL_NONE					0
#define RL_REFEREE				1
#define RL_RCON					2
// -OSP
